branchrust_reboot/main/unity 5.4 shaderscancel
6 Commits over 0 Days - ∞cph!
Replaced hard coded test scalar
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again