branchrust_reboot/main/unity 5.4 shaderscancel
6 Commits over 0 Days - ∞cph!
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
Replaced hard coded test scalar